Dealing with the relationship between technology and language, performativity and cognition, and working through contemporary ecologies and digital culture, Ian’s works and research focuses in language and its relation with material and/or political processes, value production, tokenization processes and objectification, immersed in a context of visual break and intrinsic hyperconnectivity.
He has been part of various releases on-chain, the latest being its genesis release on ETH with fakewhale with his d/wb project. He has been interviewed by Fakewhale, Diffractions collective and Rendah Magazine.
He has also participated in various international festivals & screenings, such as LAGRIMA pres. 邊界_RG + Oxhy, Replika Teatro, Madrid, Spain, 2025, OpenSecret New York 2025, Internet Core, Hyper Congress, in Hangar.org with the Institute of Network Cultures, Barcelona, Spain, 2025, PrimeIntellect Decentralized AI Day San Francisco 2025,
Reptiliens Management Quebec 2025, OpenSecret, Valencia 2024, Technocene Digital Metallisches Fest Tempelhof Berlin 2024, Re-Fest 2024, Documentamadrid Madrid 2024, Intersección Festival Coruña 2024.
He has also taken part in recent international exhibitions, such as Interact Symposium, during Grey Area festival, San Francisco, California, 2025, ADAF Athens, Greece 2025, RARE Accompart’s Gallery on Objkt 2025, ‘Minoritarians’ Accompart’s Exhibition on Objkt 2025, "Mom, Postinternet is Not a Phase ;(" at OkaySpace Athens, Greece 2025, the 2nd International Congress "Art and Design Agitated by AI" in UCM 2024, 7780__x at ChaizStudio Madrid 2024. He was also a finalist in Hyperhouse 2025.
The d/wb (desert/wet box) project
, developed over a year across Madrid, London, San Francisco,
constitutes a sustained inquiry into the entangled domains of
artificial intelligence, cybernetics, semiotics, and technological mediation
Composed of three interrelated works — the wet box, third extension, and fieldware
— ,it functions as an experimental probe into the processes by which signs are produced, abstracted, and
ultimately activated as vectors of value. Abstraction here is not treated as a secondary gesture of simplification, but as an active operative force that sustains both technocultural imaginaries and contemporary economies. The theoretical apparatus underpinning the project draws on a dense constellation of philosophical and critical sources: Yuk Hui on technodiversity and cosmotechnics; Simondon on individuation and technical objects; Deleuze and Guattari on machinic assemblages, deterritorialization, and faciality; Katherine Hayles on the posthuman condition; Giorgi Vachnadze on semiotics and value; Heidegger on technology as a mode of revealing; Harun Farocki on operative images; and Wittgenstein on the limits of linguistic representation. Through this framework, d/wb also positions itself within debates on Web3, tokenization, and the infrastructural dynamics of semiotic
capitalism.
The project resists reduction to a singular category: it is simultaneously digital-based artwork, philosophical speculation, and experimental semiotics. Each work deploys 3D modeling, generative AI, and intricate sound design to construct unstable environments where signification unfolds recursively. Across its trajectory, d/wb maps how mediation transforms both the materialsubstrates of the sign and the epistemic frameworks through which meaning is constituted: beginning with wetness, extending into recursive networks, and culminating in systems as fields. What emerges is a reflection on abstraction as both aesthetic strategy and structural principle of contemporary technoculture.
the wet box
Sound collaboration: Marcos Parajua Madrid, Spain. 2025
the wet box is recursion that fails: the object — solid, geometric — cannot be defined, and the body conforms to exteriorities, wrapped, faces wrapped. It is a cyberspace cut like a spiral, an incomplete turn, a fracture of language that opens onto possibility. As the initiating articulation of the cycle, the work stages technology as part of feedback systems that constitute cognition — the mapping of environment, the shape of value, the shape of morality.
It reconstructs the pointing finger, the speaking gesture, the hole that looks. The piece grapples with the virtuality of the body that abstracts itself, the sign incapable of defining itself, the language that is performed, the fragments of an abstract machine.As a recursive linguistic exploration of objects in the digital context, the wet box operates as a practical essay on the cybernetic performativity of artificial intelligence and its capacity to constitute ecologies and economies — corporealities, territories, value, and morality — by acting on cognition and space. In this sense, language and its models emerge as technologies that escape the object. Built from noise and low quality, the work leans toward cybernetic abstraction and non-representationality, leveraging AI to manipulate image, text, and sound, appealing to the viewer while remaining firmly in the realm of abstraction
third extension
Single-channel
digital video (expandable to three-channel installation),
08:42 min,
4K, color, sound, 16:9
London, UK.
2025
third extension emerges as an aesthetic exercise in abstraction and the artificialization of the face through recursive dynamics of encoding and recoding the sign. The work stages, through a composite of images and text boxes, a multidimensional relational environment where processes of resignification and the production of faciality unfold. Environments are presented not as pre-given but as accumulative constructions, sites where oppositional dynamics are constantly being reconfigured. Abstraction arises at the intersection of these oppositions, functioning simultaneously as sign production and knowledge production, and acting as a mediating third that opens new relational pathways. Within the frameworks of AI and cybernetics, the piece enacts language as an operative technology across multiple environments, activating its dual capacity for artificialization and abstraction in the production of objectivity. In this light, medium and technology are configured as a recursive axis of vanishing that destabilizes and recodes the potential limits of each opposition. Language itself operates here as an abstract machine: producing signs, recoding value, and reconfiguring both moral and representational digital video (expandable to three-channel installation),
08:42 min,
4K, color, sound, 16:9
London, UK.
2025
orders.
Presented within Ian Margo’s lectures for the Institute of Network Cultures at Hangar.org, Barcelona (Spring 2025)
full video
Full text about third extension here
fieldwarefull video
Full text about third extension here
San Francisco, USA. 2025
fieldware is conceived as a linguistic exploration of the object and its potential constitution through sign and mediation. Addressing both openness and the complex-hole, the work develops experimental pathways around abstraction as the production of meaning. Through the logic of “what comes off,” fieldware emerges as redundancy, a broken rhythmic play, a collapse of vanishing lines. It stages field and ware, ground and ground, operating on the sign as a gesture extended across a flat line until this continuity is abruptly interrupted by the brutal immediacy of form. As the culminating work of the cycle, it expands into a distributed topology of image and sound, with up to sixteen screens across multiple aspect ratios.
The sonic dimension, developed with
Alexandre Montserrat, intensifies its dispersive qualities, situating the viewer in an immersive environment of fracture and resonance.
In this way, fieldware stages the field not as metaphor but as operative condition: a topology where signs circulate, dissipate, and sediment into provisional objectivities, foregrounding meaning as an unstable and recursive event of mediation Alexandre Montserrat, intensifies its dispersive qualities, situating the viewer in an immersive environment of fracture and resonance.
Software based generative artwork
/Each token , beyond being temporarily connected through the linearity of the text, breaks down into etymological and semantic groups that relate to one another.
Word types and syntactic groups accumulate, forming networks and pathways that connect the entire text/
/
language cartographer using love letters and fragments of Thousand Plateaus
full report
GATE-1
GATE-1 explores the relationship between bodies and their eroticization through concepts such as entropy, the "little death," and the New Flesh. It constructs bodies and endows them with gesturality (the gesture as operative flesh). These bodies interact within specific contexts: the body and the space / the space appearing as a field of death.GATE-1 is the video-archive of the gestural performativity of the potential organism (Figure 1). It is originally composed of three organs capable of rotating, expanding, retracting, and moving through spaces. Figure 1 serves as a tool for the production and experimentation of performative (gestural) languages. F1 has been constructed as an eroticized organism: flesh in terribilità with an ultimate purpose. We observe it exhibiting itself, static, as if it were an object, during the first technical intervention. F1 mutates, seeks to advance, a fourth organ is added, and it crawls. Here, entropy comes into play.
The sign establishes coordinates on a map (statues and ice stone); position and production of desire. Object is that which is static in time and the cold and the linear temporalities that mark low entropy, that is, objectify, mapping
multiplicities in a sort of homogeneous order.
full video
full video
GATE-1 (2024)
digital video,
color, sound
multichannel, 4:3
05:58min
color, sound
multichannel, 4:3
05:58min
my beloved mew face
my beloved new face / burning_church ushers in a demonic scenario;
the face arrives, a synthetic technology, a network-hole that possesses agency.
The face of the father, the face of the son / a body that mutates after the invasion of the
home-territory, recodes the economy //οἰκονομία//.
my beloved new face /
burning_church is a failed invasion, vastly spread over a viscous surface, corrupted by the narrative of history and its maps and its signs. It burns over the desert, the enlightened models crumble, the light comes now from [digital fire] in low quality. It turns back on itself, on a still-frame that documents a moment of collapse. The face is an artifact, an inanimate demon, a technical system of infiltration and performativity. The flesh that rots as it detaches;
the face is a parasitic demon, our most prized technology
.
In this project, artificial intelligence has been partially used throughout the entire production process, including text, sound, and 3D modeling, as well as digital fragments manually created from image files retrieved from the internet. The house in the video was modeled based on images of the destruction in Nait Hanun (North Gaza) on April 17, 2024.
Fragmented Body of an Abstract Cathedral
full piece
minted on
objkt.com collected by DagieDee
As part of the ‘desert/wet box’ project series, the Fragmented Body of an Abstract Cathedral emerges as a technological-linguistic exploration of the digital object understood as a becoming-face or abstract machine. The minority machine appears here in the wrapped body as the output of a deterritorialising process, capable of opening and rotating, constantly redefining itself in a cybernetic system. The ‘cathedral’, made up of linguistic encodings and decodings, escapes in 10 structures of utterances that orbit abstraction and make up the map that falls from the body: language / is a face / an abstract machine.
This work is constructed as an interface that allows malleability and navigation through the space that tries to define it; the navigation, thought for a web visualization on PC, is done using the mouse and in sum the arrow keys. The user can dissect the abstract body using the ‘wrapped’ button and activate its cyclical movement using the ‘accident’ button (the wrap allows for a closing and opening, the accident or crash opens the body to leaks of abstraction). As the user changes its point of navigation, a map will be formed that corresponds to the sum of various linguistic structures that emerge from the part of the body that is being explored at that moment. Each body part corresponds to a series of encrypted codes unique to this piece, which will be decrypted in a text box at the bottom of the navigation screen. Each encryption generates a sound, which can be heard on the side button of the navigation interface next to the generated code. This interface features a brief legend and description of the project, as well as a visualisation of the abstract cathedral body map.
The conceptualisation process of this work is based on readings of Deleuze & Guattari (A Thousand Plateaus, Anti Oedipus, Rhizome, What is Philosophy), as well as texts by Yuk Hui (Art and Cosmotechnics, Recursivity and Contingency and other texts and publications), and fragmented readings of Bergson, Heidegger, Bataille, Ballard and Giorgi Vachnadze. As artistic references, the work of Harum Farocki, Orphan Drift and Francis Bacon has been taken into account.
The programming process for this piece was carried out in collaboration with Levi Yitzhak
full piece
minted on
objkt.com collected by New Orc